
I understand this is old content, but it's still very relevant, and I wanted to give an up-to-date view of it. I'd also recommend Nagrand Waygate (32.2, 46.2) if you haven't completed your Garrison Stable Mounts and also don't have Flying in Draenor.

These 3 choices also mean that you have distance around Draenor covered for easily getting around. Tanann Waygate (53.45, 58.13) for further Apexis farming, along with ease of access to Hellfire Citadel.Īnd, my final choice would be Spire's of Arak Waygate (54.6, 51.6) for ease of access to Skyreach and Weekly Rukhmar Personally, I'll be taking Gorgrond Waygate (58.0, 34.5) (For easy access to Blackrock Foundry and The Pit - which is ideal with Apexis Crystal farming, if you continuously buy the Missive: Assault on the Pit, purchased from the Garrison Quartermaster, Sergeant Crowler (Alliance) or Sergeant Grimjaw (Horde)¹ To collect 420 it took 41 minutes - So I'd say around an hour to complete total. Unfortunately started my timer late, at around 80 Waystones collected. I farmed my 500 Ogre Waystones for the Finding Your Waystones in Bloodmaul Stronghold (46,17 - roughly) - Would recommend you also collect the Scouting Missive: Stonefury Cliffs (Bought from your Garrison Quartermaster¹, further mentioned below Otherwise, it's a fairly useless building just taking up space.Ĭomment by ProfLaytonSpirit Lodge / Mage Tower in BFA (8.3)įinally got around to finishing up my Garrison content, and for acquiring Level 3 Spirit Lodge / Mage Tower it was quite possibly the easiest Level 3 to get. Think about it this way though - when the World Bosses appear, and you still have the MT, then you might benefit from this if you are ranged. It's not Blizz's fault, and the Beta testers just let this one slip. Just a reminder THAT YOU WASTED YOUR RESOURCES and now you have to spend at least half a week farming supplies to replace this pos building with the Barn you should have built. I'd venture to guess that 90 times out of 100, these Runes are going to be worthless when they spawn. It doesn't appear in instances or in pvp and when it appears as you are killing things around the lands of Warlords of Cash Draining, they often appear 20 to 30 feet away from where you are standing, which is annoying for ranged and makes it almost impossible for melee to take advantage of the +100 chance to crit buff you only get by standing in the small rune.Īnd even if a melee makes it to the Rune, the mob you are fighting might not have realized it was supposed to follow you over there. Why couldn't any of the thousands of people that did Beta help us with a simple post to save us the trouble and resources? Damn them!Īs we know by now Run of Power is virtually worthless. Two weeks ago there were no posts about Rune of Power, so we few had to be the testers to find out. They help a lot.Ĭomment by TheZoogThe most worthless of all the buildings. These will then act as a warlock's demon gate allowing two way travel from point to point. During an invasion, your mage tower produces two elementals that can be moved from your tower to two different locations. Almost every ogre in Draenor drops these stones. Unlocking the level 3 Mage Tower requires looting 500 stones.ħ.

When closing a portal, it will cost you 10 Ogre Waystones.Ħ. You can only hold onto 60 stones at a time.ĥ.

You open portals by collecting Ogre Waystones. This will not function in dungeons or raids, but it *does* function in Ashran's PvP zone.ģ. If you stand on it, it will increase your crit chance by 100%. Once you build a level 1 mage tower, you get a Rune of Power that will spawn on the floor near you during combat. They will always be there for two-way travel.Ģ. If you keep them open, they will last forever. They are permanent until you decide to close them. The portals you open allow for two-way travel between your garrison and the zone in which the gate you activate is located. There are far too many incorrect posts being made about the Mage Tower.ġ. Comment by NabrilI'm going to clear up some misconceptions with this post.
