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Base one cheat table
Base one cheat table










base one cheat table

Well, it sorta worked but left me more confused now than before, lol. Good luck searching your memory for useful information! Now the offset of my HP was 278, and 278 + 4 = 27C.

base one cheat table

So for instance knowing that my HP is stored at the address: 1A405F78, I can can tell from browsing the memory region that my MP is stored in the very next block, since the sizes of each of these blocks are set to 4, I only need to add 4 to the offset. Hexadecimals: 1 2 3 4 5 6 7 8 9 A B C D E F Please see the following video, where I show and describe every step of the process.Īfter watching the movie, in case you still wonder how I knew the offsets for the Max MP and Max HP addresses, it was simply a matter of calculating them, since browsing the memory region showed that these addresses was located just a few blocks away, all I had to do was add 4 hexadecimals per block. In cheat engine base pointers are displayed in Green text. Some pointers point to other pointers, which then point to the actual address.

#Base one cheat table windows#

This is caused by the way windows allocates memory to every process that is started.Ī base pointer is the pointer in the process, which points to the correct address in memory always, meaning instead of saving the address in memory, we need to find and save the pointer, which holds a value pointing to the correct address, even after the game is restarted. for your HP, then the address of this value will most likely change every time you restart the game. When you locate a memory address using cheat engine, e.g. What does "base pointer" mean, and why do I need it?

base one cheat table

Reading from memory is a lot faster than analyzing screen colors, also it will still work even if the game is minimized or behind other windows. Whats the benefits from reading it from memory instead of using color operations to detect whats going on? In these cases it makes sense to read the information directly from memory, as an alternative to analyzing the colors / patterns of pixels on the screen. Well, lets say you want to create a macro that will keep an eye on your HP to either give you a warning, or perhaps trigger a spell to heal yourself while your AFK, or perhaps your creating a complete hunting bot, which will obviously need a way of knowing whats going on inside the game. Why would you want to read values from memory? In this tutorial Ill go through the process of locating base pointers in memory to get the MP and HP of my character in a game, to use inside Blue Eye.












Base one cheat table